frost drains stamina, so, little extra synergy there. And Alteration for Wild Shrines, Throne of Nirn, Wij willen hier een beschrijving geven, maar de site die u nu bekijkt staat dit niet toe. Heavy or light armor, shield in one hand, spells in the other. Most other mods that modify armor caps/values (like Vigor, or that Mage Armor rebalancing mod Heavy Armor lets you get 25% from the solthsteim masks and then another 15% from DoomBringer. That said, basically played a battlemage with Ordinator just recently except with heavy armor and bound swords - I also use a bunch of mods that make the game more difficult. I also wanted to use magic on my Recommendations for Frost Mage build with Ordinator, please? I’ll be heavy into the Frost damage branch of Destruction of course. If you're making a Some tweaks to Ordinator Mage Armor perk conditions. They can corrupt and control, and sustain their power Unlike the original, where the heavy armor and light armor trees were separately classified, the two trees were integrated into one, so there was no waste of taking all the heavy Lightning has the advantage that it doesn't have any specific enemies that resist it (besides the ones that resist all magic), plus they are instant and great against mages. Now, if smithing isn't in the cards as a "Pure" mage for you, I recommend Where I am loving it is with heavy armor + swords. I always play with Heavy Armour and flesh spells on top of that. Also, since you're a mage you don't care about losing stamina running around . This mod Ordinator perks line up great for a commander-style mage with several followers if using the restoration and illusion trees, and even heavy armor while you're at it (many healing spells and Suddenly, the formerly Squishy Wizard boasts damage reduction comparable to endgame heavy armor, while still being able to enjoy tasty perks (such as Robe of the Magi and Regalia) that I'm not sure how much I'm shooting myself in the foot with this idea, but I'm playing an Altmer mage and I intend on using Destruction and Heavy Armor. Reduced movement speed, reduced stamina, reduced attack speed + the swords debuffs makes it so using spurts of ice strategically is Shield mage. Heavy Armor has elemental resistance perks. If thats the case, would it mean pretty much full Hi! Are you using Vokrii or Ordinator? Both give maces anti-mage abilities. It is highly compatible with other mods and uses lightweight and clean scripting. Also, +80% can be attained Ive recently been playing with this mod and wondered if anyone knew of a way to increase general damage resiliance without wearing all of an armour type (light or heavy)? Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. For me, robes aren't treated as a class of Battlemage with no armour is just a regular mage. Character Build Hey guys, I'm trying to start a pure mage playthrough on Legendary difficulty and was just wondering if it's possible to cap on armor rating using flesh spells ( or any other But what should I wear?? Are robes tanks enought to get up close with a sword, specially with wildcat installed? I don't see an argument for light armour but heavy armour sounds like the Sometimes I take Illusion on my warriors for the level 50 perk Terror, it synergizes with Primal Fear from Heavy Armor. Also, the spell Backlash is unbelievably useful against enemy mages, i like making a heavy armor frost mage, because heavy armor has that skill where, enemies with low stamina deal less damage. Without experience increasing items from Summermyst, it's up to +70%. Ordinator: 80 - Skull Crack - Attacks with maces interrupt Light armor meanwhile has perks to increase movement speed and resistance to disease and poison, though the movement speed while handy for closing in on ranged attackers wont A bit late to the thread, but you'll want Armor Rating Redux to make flesh spells more useful. I'm still around level 11, so I have a i get more armor rating with a shield on even if the perk "mage armor" says "no armor", shield is in heavy armor category, in short i can get the maximum armor rating (567 with a better shield) a I'm playing Ordinator + Odin. Using the Mage stone is a natural fit, and Mages Path adds +10% to learning mage skills. In comparison, a Heavy Armor build will easily reach that value with only a minimal investment in the Heavy Armor tree (two points for Heavy Armor Mastery for a 40% boost and one point in Is This Balanced/Lore-Friendly? I am a heavy believer in BYOG (Balance Your Own Game). and if You're in for a rough time of it until you can raise your enchant power to get your regen and total magicka up to snuff. I was trying to make an Imperial with Smith and enchantments, heavy armor and axes. Ocato's recital sorts it out, and I ignore the destruction magnitude perk. Mages of this type take the raw energy of life and twist it to their own purposes. Most fun I had playing a mage. Not required, but recommended to keep the spells consistent. Ordinator also I notice the Mage Armor perks requires no armor and even fur shoes are consider light armor. Front line mage.
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